This browser can't run realtime-fluid
The simulation runs entirely on the GPU with compute shaders, which need
WebGPU. Your browser doesn't expose it.
Chrome 113+ or Edge 113+ on desktop work today; Safari 18+ and Firefox 141+ also ship
WebGPU. If you're already on one of those, WebGPU may be disabled by a flag or your
GPU may be blocklisted — check chrome://gpu.
There is also a native build, which does not need a browser at all — download it for
macOS or
Windows. Those are unsigned builds, so the first launch
needs one confirmation: on macOS,
System Settings → Privacy & Security → Open Anyway; on Windows,
More info → Run anyway.